This week I focused on adding some of the missing parts of the knife, such as the small loop on the blade; redoing the negative ridges across the top for the handle and adding the six holes, along with redoing the screws and negative circles. I had several dilemmas trying to export fbx pieces for the booleans that were already created, so I wound up redoing a large part of the Booleans in Zbrush for merging the knife.
Next, I started the retopology for the pieces, using what I already had after "Converting to Mesh Polys" and reducing the polys. Then UV'ing them to be baked.
Sculpted in Zbrush to add some aging and separated portions by polypainting groups.
I exported the textures into Unreal and brought in the mesh. Then created a material for the infinity wall and brought those textures into Unreal.
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