Monday, July 29, 2019

3D Art - Portfolio Piece - Wk 3

Portfolio Piece - India Environment

Week 3

This week I researched how to create trim sheets! Wow, did not anticipate the redious and long process of going back and forth with adjusting textures and UVs to line up with the trim sheet.

Here is my mockup trim sheet in Photoshop: 
Then I created a plane and brought in the image as a texture to the plane. This will be used as a template for lining up UVs in each section according to the separate textures. In this case, the top tileable textures going horizontally.

I started creating the main area, but then realized it had to be a tileable texture so it would be its own file. Next, I started on the horizontal textures for the Border trims on the buildings and the Burgundy terra cotta portions.
Continued to rearrange UVs and checking to see if the prints are aligning.
Then I made sure all meshes get the right textures applied in Maya. For the most part combining each building came in fine. But there were some that I had to detach and separate the portions that had different textures.

Finally after re-checking a thousand times, I exported my meshes and textures and built materials in UE4. I continued to go back and forth in Maya to adjust UVs, because they didn't all come in good at first. I will continue to work on the main tileable texture for the main portion, as well as setting up the landscaping and lighting as a final.










Sunday, July 21, 2019

3D Art - Portfolio Piece 3 - Wk 2

Environment - India
Week 2

This week I continued to model the low poly building sin Maya, but had an issue with my laptop having a driver blackout...









Sunday, July 7, 2019

3D Art III - Week 4

Truck Side Assembly (Week 4 FINAL)

This week I modeled any missing pieces, and created the high poly for them. I re-baked in Zbrush and softened areas that needed it. Unfortunately, my high res crashed on me, but I was able to export the fbx in time. I did the Reconfiguration in Substance and then reimported the low poly and high res to bake again, while keeping all of my 8 layers of textures. Yay!  I created a lot of decals this week, and imported as Alphas into Substance.
Finally, brought it into Unreal and played with the lighting for several hours... 


All of my decals...
Then placed into Substance as Alpha's and png's dropped into the Base Color section for each layer of decals.

In Unreal Engine...