First, I created the cube in Maya, and then brought in the image plane on the side orthographic view, then exported as an fbx for Zbrush.
Next, I went back into Maya and added polys with the multi-cut tool for the blade. Then converted the blade mesh into poly's and added a blinn to accent the edges.
After exporting the grouped fbx (with combined portions) into Zbrush, applied the Live Boolean master and highlighted the negative portions. Once
Then, I started creating the handle proxy on the side orthographic view. Once it was creased on the outer edges, then I started on the other components. Then coverted the group into poly's.
Once I brought the fbx handle into Zbrush, I had to separate the long and short cyclinder tubes and use the Zremesher, then Zmodeler to control/shift to separate the portions. Then used the negative icons on the Subtool layers to negate the parts that are empty.
Once I was the handle was done, I appended the blade that had been "Live Booleaned" and Dynameshed to this group of Subtools...and this is my final piece. I definitely learned a lot and appreciate all of the details that it takes to make one of these.
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