Monday, October 15, 2018

3D Art - Week 8

Exporting Substance Painter Maps into UE4

First, I exported the fbx model from Maya into Substance Painter, and then exported the Map output with all the textures. Then set up folders in UE4 for Materials, Textures and Meshes.




























Then, imported the textures Targa files into the Textures folder in Unreal. Then within the mesh Blueprints, dragged those textures to make changes that will match the cannon's look.

























Then created a Material Instance to alter more of the lighting effects. Once it was updated in the world mesh, here is the result.




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