First, I added more polys in Maya and exported out separate obj's for Zbrush. Then, imported as polygroups in Zbrush and increased resolution. This is the new cannon BPR model:
The next step was to bring it into Substance Painter and bake the model. Then, started with the "IronPure" material.
I was going for a rusted cannon look, so I then brushed different tones of orange color in layers, and increased "Rust" slider, along with the "height".
I added an "Organic Spread" particle, and brushed it on with different shades of green in layers to create a moss growth.
Since I was going for an underwater cannon, I exported a Targa file from the Rendered cannon and then changed the background in Photoshop. I added shadows, then a Color Overlay over the cannon and altered effects on the cannon layer.
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