Monday, October 1, 2018

3D Art - Week 6

Creating UVs and Digital Sculpting

Started with the wireframe Canon. Then added polys to help maintain the frame when is soft mesh view.

Created UVs for the canon in the UV Editor.
Brought it into ZBrush and then created a texture in Photoshop. Then brought it in as an Alpha and applied it to the canon; along with using other brushes to manipulate a rusted aged, underwater look.

Final canon, then applied decimation.












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