Truck Side Assembly (Week 4 FINAL)
This week I modeled any missing pieces, and created the high poly for them. I re-baked in Zbrush and softened areas that needed it. Unfortunately, my high res crashed on me, but I was able to export the fbx in time. I did the Reconfiguration in Substance and then reimported the low poly and high res to bake again, while keeping all of my 8 layers of textures. Yay! I created a lot of decals this week, and imported as Alphas into Substance.
Finally, brought it into Unreal and played with the lighting for several hours...
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