Truck Side Assembly (Week 4 FINAL)
This week I modeled any missing pieces, and created the high poly for them. I re-baked in Zbrush and softened areas that needed it. Unfortunately, my high res crashed on me, but I was able to export the fbx in time. I did the Reconfiguration in Substance and then reimported the low poly and high res to bake again, while keeping all of my 8 layers of textures. Yay! I created a lot of decals this week, and imported as Alphas into Substance.
Finally, brought it into Unreal and played with the lighting for several hours...
Then placed into Substance as Alpha's and png's dropped into the Base Color section for each layer of decals.
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