This week I revised my retopology, to add more polys to my mesh...
Last, I exported my textures via the Unreal Packed setting and imported into Unreal. I then plugged the corresponding nodes.
(Reminder to myself to uncheck "sRGB" for the AO Metallic texture.) Then played with the "Light Source" angles and intensity. Also, went into Substance and saved the HDR panoramic background file into Unreal to bring in the same lighting.
(Reminder to myself to uncheck "sRGB" for the AO Metallic texture.) Then played with the "Light Source" angles and intensity. Also, went into Substance and saved the HDR panoramic background file into Unreal to bring in the same lighting.
No comments:
Post a Comment