References:
Sunday, June 9, 2019
3D Art III Wk1 - Portfolio Piece 2
Portfolio Piece 2 - Ground Fuel Truck Side Assembly
References:
My schedule for this piece will be slightly different than the previous assignment, and will go as following:6/16: Proportions and scale taken into consideration; Low Poly modeling should be primarily completed.6/23: Complete Low Poly and UV all parts; Begin High Poly6/30: Complete the High poly and begin the First Bake. Start the texturing.7/7: Finish texturing/Materials. Implement into engine and adjust lighting, etc.
References:
My schedule for this piece will be slightly different than the previous assignment, and will go as following:6/16: Proportions and scale taken into consideration; Low Poly modeling should be primarily completed.6/23: Complete Low Poly and UV all parts; Begin High Poly6/30: Complete the High poly and begin the First Bake. Start the texturing.7/7: Finish texturing/Materials. Implement into engine and adjust lighting, etc.
3D Art Wk 4 - Portfolio Piece I
Portfolio Piece - PCA Jet
This week I finished my panel painting on my jet. Exported assets into Unreal and went back and forth, adding more panel pieces for the bottom. I also, began diving into WorldMachine, and had some technical issues trying to export the final pieces. But at least this gave me good insight into the time it takes to create terrain in this robust program, but had some fun exploring it.
This week I finished my panel painting on my jet. Exported assets into Unreal and went back and forth, adding more panel pieces for the bottom. I also, began diving into WorldMachine, and had some technical issues trying to export the final pieces. But at least this gave me good insight into the time it takes to create terrain in this robust program, but had some fun exploring it.
Sunday, June 2, 2019
3D Art III - Week 3
PCA Jet - Bake and Texture
This week I learned how to create decals in Substance! And right on schedule for the bake and texture painting. I began in Photoshop by bringing in the Boeing logo in a perfect square. Leaving the color and dropping all of the background, then saving as a png. Next create a color overlay over that colored logo with white and adding a black background, then saving as a jpg. Dropped both files into the "Project" folder in Substance then dragging the alpha and color to appropriate texture settings area, and then stamped away! I had to recreate the graphic on the top left corner because the reference was too low res.Sunday, May 26, 2019
3D Art III - Week 2
Portfolio Piece - Penetrating Counter Air Jet
This week I focused on creating the hi res, cleaning geo, converted soft mesh preview to polygons. Then brought it into Zbrush.Sunday, May 19, 2019
3D Art III - Week 1 (cont)
Portfolio Piece: PCA Jet
Proxy Art
This week I started work on the proxy art. The challenge was trying to find detailed images for this particular jet, specifically for the back and bottom views.Monday, May 13, 2019
3D Art III - Week 1
Portfolio Piece- Aircraft
I decided to do a real fighter jet...one that might be too expensive, that the Air Force might not be able to mass produce. But at least, here I could give it life, for the time being... The Penetrating Counter Air (PCA) jet - the next superior fighter jet.
Thursday, April 25, 2019
3D Art - Wk 30
Vehicle - Final Pass
This week I struggled severely with all of the UV's for all the intricate pieces for the AVC. I had some difficulty getting this to a final bake, but once the UV's were fixed, it finally came through, thanks Nick :) I'm enjoying the process of incorporating the materials and seeing it all come together, but admit, there definitely was a time restraint...so I intend to continue this in the next semester.
In Unreal...I'm looking forward to getting more experience with lighting and the terrain tool.
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